AI Insights · Timothy · October 2021
Top 5 Hypercasual Games in Kenya Q3 2021: Unified Platform Performance
Discover the performance trends of the top 5 hypercasual games in Kenya for Q3 2021, including downloads, revenue, and active users, based on Sensor Tower data.
Performance of Top 5 Hypercasual Games in Kenya Q3 2021
In the third quarter of 2021, the hypercasual gaming market in Kenya showcased interesting trends across the top five games on a unified platform. Here’s a detailed look at their performance based on data from Sensor Tower.
Water Color Sort saw its weekly revenue fluctuate, peaking at $32 in late August before dropping to $21 by the end of September. Weekly downloads experienced a significant decline from 29.1K in mid-July to 5.5K in early September, but rebounded to 17.5K by the end of the quarter. The game’s active users followed a similar trend, with a high of 81.1K in mid-July and a low of 49.6K in mid-September, before recovering to 74.2K.
SortPuz™: Water Sort Puzzle demonstrated impressive growth in weekly downloads, starting at 2.3K in late June and surging to nearly 27K by the end of September. The game’s active users mirrored this growth, climbing from 3.2K to 59.6K over the same period. Revenue, however, remained minimal, with occasional peaks of $8 in early September.
Checkers experienced steady weekly downloads throughout the quarter, ranging from 5.8K to 10K. Active users remained relatively stable, with a slight dip from 38.4K in mid-July to 29.7K in mid-September, before recovering to 33.2K. Revenue was negligible, with no significant peaks.
Racing in Car 2 had consistent weekly downloads, starting at 5.9K in late June and reaching 7.9K by the end of September. Active users showed a slight fluctuation, peaking at 46.1K in mid-July and dropping to 32K in early August, then stabilizing around 42.1K by the quarter's end. Revenue remained low, with minor peaks of $11 in late July and $9 in early September.
Real Piano saw a gradual increase in weekly downloads, starting at 4.8K in late June and rising to 7.6K by the end of September. Active users also grew steadily, from 10K to 15.8K over the quarter. The app did not generate any significant revenue during this period.
These insights into the hypercasual gaming market in Kenya for Q3 2021 highlight the varying performance trends among the top games. For more detailed insights and data, visit Sensor Tower.